The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen that there were 53 master's and 4 doctoral studies on digital game addiction. It was observed that the studies examined in this research were mostly conducted in 2021 and 2023, were mostly conducted using quantitative research methods, and the most used research methods were descriptive statistics and parametric test. In the studies examined, the data collection tools of the studies were mostly scales and personal information forms. Suggestions are given at the end of the study.
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